Electronics market in Argentina
The Argentinian Electronics eCommerce market is predicted to reach US$5,848.8 million by 2023 and accounts for 30.2% of the total eCommerce market in Argentina. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 1.7%, resulting in a projected market volume of US$6,264.0 million by 2027. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.
Market development
eCommerce revenue development in the Game Consoles market in Argentina
The Argentinian Game Consoles eCommerce market is predicted to reach US$99.7 million by 2023 and accounts for 2.3% of the Consumer Electronics eCommerce market in Argentina. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 6.2%, resulting in a projected market volume of US$126.8 million by 2027. The Game Consoles eCommerce market is a sub-market of the Consumer Electronics market. Further categories within the Consumer Electronics market are: Audio, Cameras, Computing, Fitness Trackers, Other Consumer Electronics, Printers & Scanners, TV & Video, and Telecommunications.
eCommerce revenue development in the Game Consoles market in Argentina
Note: Market revenue represents B2C sales of physical goods including VAT. It excludes B2B sales, C2C sales, returns, compensation for damaged or missing goods, any discounts granted and services. Data shown is using current exchange rates.
Source: ECDB analysis
eCommerce revenue growth in the Game Consoles market in Argentina
Note: Market revenue represents B2C sales of physical goods including VAT. It excludes B2B sales, C2C sales, returns, compensation for damaged or missing goods, any discounts granted and services. Data shown is using current exchange rates.
Source: ECDB analysis
Net eCommerce revenue split by sub-category
Note: Data shown is using current exchange rates.
Source: ECDB analysis
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 84.6 | 1.2 | 33.7 | 70.9 | 26.4 | 92.8 | 55.2 | 78.5 |
AOV (in US$) | 1.0 | 0.6 | 0.4 | 0.6 | 0.5 | 0.9 | 0.0 | 0.2 |
CVR (in %) | 70.0 | 3.1 | 37.2 | 54.2 | 87.5 | 9.8 | 23.1 | 97.1 |
Market definition
Definition of the Game Consoles market within the Electronics market
Market definition: Electronics > Consumer Electronics > Game Consoles The category Game Consoles includes the online trade of game consoles (e.g. home game consoles, portable game consoles) and console accessories (e.g. controllers, racing wheels). This category does not cover game media and software (e.g. physical game discs, digital game downloads, game subscription services). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Game consoles (e.g. home game consoles, portable game consoles)
- Console accessories (e.g. controllers, racing wheels)
Out-of-scope
- Game media and software (e.g. physical game discs, digital game downloads, game subscription services)
Select sub-category