Hobby & Leisure market in Canada
The Canadian Hobby & Leisure eCommerce market is predicted to reach US$7,335.6 million by 2024 and accounts for 20.8% of the total eCommerce market in Canada. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.5%, resulting in a projected market volume of US$9,422.2 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Pet Supplies, Stationery, Crafts & Art Supplies, Toys, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.
Monthly revenues
Monthly eCommerce revenues in the Canadian Hobby & Leisure market
The monthly eCommerce revenue of the Canadian Hobby & Leisure market was US$751 million in November 2024. This refers to a growth of 12.6% compared to October 2024. Within the last 12 months, the monthly revenue share was the highest in December 2023 with 10.9% of the total 2023 revenue of the Canadian Hobby & Leisure market and the lowest in February 2024 with 7.1% of the total 2024 revenue.
Revenue Last Month
US$750.6m
The eCommerce revenue grew by 12.6% from October 2024 to November 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 79.6 | 76.5 | 11.0 | 9.3 | 78.8 | 79.1 | 79.3 | 90.2 | 99.7 | 1.8 | 93.2 | 36.9 |
Market development
eCommerce revenue development in the Hobby & Leisure market in Canada
The Canadian Hobby & Leisure eCommerce market is predicted to reach US$7,335.6 million by 2024 and accounts for 20.8% of the total eCommerce market in Canada. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.5%, resulting in a projected market volume of US$9,422.2 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Pet Supplies, Stationery, Crafts & Art Supplies, Toys, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.
eCommerce revenue development in the Hobby & Leisure market in Canada
eCommerce revenue growth in the Hobby & Leisure market in Canada
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 15.3 | 95.0 | 41.0 | 71.0 | 85.5 | 39.3 | 13.6 | 20.8 |
Top stores
Top five Hobby & Leisure online stores in Canada by net sales 2023
With sales in the Canadian Hobby & Leisure market, amazon.ca generated a revenue of US$4,816.2 million in 2023, which means it is the leading online store in this market. The Hobby & Leisure ranking of Canada is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.
eCommerce net sales generated in the Hobby & Leisure market in Canada in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
See further stores
Payment Methods
Top 5 offered payment methods in the Canadian Hobby & Leisure market
With 96.7% VISA the most commonly offered payment method of all online stores in the Canadian Hobby & Leisure eCommerce market in 2023. Like VISA Mastercard with a penetration of 96.7%, American Express with a share of 62.8%, and Discover with a share of 34.3% the payment type Cards is the most common used by online retailers in in the Canadian Hobby & Leisure eCommerce market in 2023. With a share 62.8% PayPal is the most common used payment method offered to the clients of type E-wallets.
Top 5 offered payment methods in the Canadian Hobby & Leisure market
See all stores offering
Shipping Service Provider
Top 5 offered shipping providers in the Canadian Hobby & Leisure market
Despite Canada Post's dominant position with 90.5% of online stores opting for its services, the Canadian Hobby & Leisure eCommerce market in 2023 remains diverse and competitive. Several other shipping service providers, including UPS (United Parcel Service), FedEx, Purolator, and Canpar, hold smaller but significant shares, contributing to a dynamic and fragmented market.
Top 5 offered shipping providers in the Canadian Hobby & Leisure market
See all stores offering
Shop Software Solutions
Top 5 used shop software solutions in the Canadian Hobby & Leisure market
In the Canadian Hobby & Leisure eCommerce market in 2023, Shopify is the leading shop software solution, used by over 34.4% of online retailers. WooCommerce comes in second, but with a much lower usage rate of 9.0%. Meanwhile, Magento, Salesforce Commerce Cloud, and BigCommerce are used by a relatively small number of online retailers.
Top 5 used shop software solutions in the Canadian Hobby & Leisure market
See all stores using
Market definition
Definition of the Hobby & Leisure market
Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Media
- Pet supplies
- Toy and games
- Sports equipment
- Camping & adventure
- Stationery, crafts & art supplies
- Erotic & adult
- Bullion & precious metal
- Flowers & gifts
- Musical instruments
- Smoking supplies
Out-of-scope
- DIY building materials
- Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
- Personalized and customized items
- Workshops and other services
Select sub-category