Hobby & Leisure market in Switzerland
The Swiss Hobby & Leisure eCommerce market is predicted to reach US$2,534.6 million by 2025 and accounts for 14.4% of the total eCommerce market in Switzerland. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be 2.0%, resulting in a projected market volume of US$2,746.1 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Sports Equipment, Media, Toys, Stationery, Crafts & Art Supplies, Pet Supplies, Bullion & Precious Metal, Musical Instruments, Camping & Adventure, Other Hobby & Leisure, Erotic & Adult, Smoking Supplies, and Flowers & Gifts.
Monthly revenues
Monthly eCommerce revenues in the Swiss Hobby & Leisure market
The monthly eCommerce revenue of the Swiss Hobby & Leisure market was US$171 million in January 2025. This refers to a growth of -36.0% compared to December 2024. Within the last 12 months, the monthly revenue share was the highest in December 2024 with 10.9% of the total 2024 revenue of the Swiss Hobby & Leisure market and the lowest in January 2025 with 6.8% of the total 2025 revenue.
Revenue Last Month
US$171.4m
The eCommerce revenue fell by 36.0% from December 2024 to January 2025.
Monthly revenue shares in the last 12 months
0-2025 | 1-2025 | 2-2025 | 3-2025 | 4-2025 | 5-2025 | 6-2025 | 7-2025 | 8-2025 | 9-2025 | 10-2025 | 11-2025 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 72.6 | 39.8 | 43.5 | 44.0 | 27.9 | 7.1 | 47.0 | 45.4 | 35.1 | 57.6 | 89.2 | 85.6 |
Market development
eCommerce revenue development in the Hobby & Leisure market in Switzerland
The Swiss Hobby & Leisure eCommerce market is predicted to reach US$2,534.6 million by 2025 and accounts for 14.4% of the total eCommerce market in Switzerland. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be 2.0%, resulting in a projected market volume of US$2,746.1 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Sports Equipment, Media, Toys, Stationery, Crafts & Art Supplies, Pet Supplies, Bullion & Precious Metal, Musical Instruments, Camping & Adventure, Other Hobby & Leisure, Erotic & Adult, Smoking Supplies, and Flowers & Gifts.
eCommerce revenue development in the Hobby & Leisure market in Switzerland
eCommerce revenue growth in the Hobby & Leisure market in Switzerland
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 14.4 | 22.7 | 20.0 | 94.7 | 21.5 | 65.9 | 92.3 | 95.9 |
Top stores
Top five Hobby & Leisure online stores in Switzerland by net sales 2024
With sales in the Swiss Hobby & Leisure market, galaxus.ch generated a revenue of US$180.2 million in 2024, which means it is the leading online store in this market. The Hobby & Leisure ranking of Switzerland is based on all online stores that generated sales in this market in 2024. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.
eCommerce net sales generated in the Hobby & Leisure market in Switzerland in 2024
Filtered revenue / share eCommerce net sales refer to the year 2024 | Global revenue eCommerce net sales refer to the year 2024 | Growth eCommerce net sales growth refers to 2024/2023 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
See further stores
Payment Methods
Top 5 offered payment methods in the Swiss Hobby & Leisure market
With 85.8% VISA the most commonly offered payment method of all online stores in the Swiss Hobby & Leisure eCommerce market in 2024. Like VISA Mastercard with a share of 84.9% and PostFinance Card with a share of 45.3% the payment type Cards is the most common used by online retailers in in the Swiss Hobby & Leisure eCommerce market in 2024. Other commonly used payment methods in that market are PayPal (E-wallets) with 60.4% and Bank transfer/cash in advance (Bank transfer) with 54.7% of stores offering that payment method to the clients.
Top 5 offered payment methods in the Swiss Hobby & Leisure market
See all stores offering
Shipping Service Provider
Top 5 offered shipping providers in the Swiss Hobby & Leisure market
Despite Schweizerische Post's dominant position with 40.0% of online stores opting for its services, the Swiss Hobby & Leisure eCommerce market in 2024 remains diverse and competitive. Several other shipping service providers, including Die Post, DPD, DHL, and Quickpac, hold smaller but significant shares, contributing to a dynamic and fragmented market.
Top 5 offered shipping providers in the Swiss Hobby & Leisure market
See all stores offering
Shop Software Solutions
Top 5 used shop software solutions in the Swiss Hobby & Leisure market
Although Magento holds a commanding lead with 15.2% of online stores using the shop software solution, the Swiss Hobby & Leisure eCommerce market in 2024 remains vibrant and competitive. This is due to the presence of several other shop software solutions, including Shopware, Shopify, PrestaShop, and WooCommerce, which collectively hold a significant share of the market.
Top 5 used shop software solutions in the Swiss Hobby & Leisure market
See all stores using
Market definition
Definition of the Hobby & Leisure market
Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Media
- Pet supplies
- Toy and games
- Sports equipment
- Camping & adventure
- Stationery, crafts & art supplies
- Erotic & adult
- Bullion & precious metal
- Flowers & gifts
- Musical instruments
- Smoking supplies
Out-of-scope
- DIY building materials
- Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
- Personalized and customized items
- Workshops and other services
Select sub-category