Electronics market in Croatia

The Croatian Electronics eCommerce market is predicted to reach US$199.8 million by 2023 and accounts for 21.9% of the total eCommerce market in Croatia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 3.4%, resulting in a projected market volume of US$228.7 million by 2027. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.

Market development

eCommerce revenue development in the Game Console Accessories market in Croatia

The Croatian Game Console Accessories eCommerce market is predicted to reach US$0.7 million by 2023 and accounts for 20.2% of the Game Consoles eCommerce market in Croatia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 7.9%, resulting in a projected market volume of US$0.9 million by 2027. The Game Console Accessories eCommerce market is a sub-market of the Game Consoles market. Further categories within the Game Consoles market are: Game Console Devices.

eCommerce revenue development in the Game Console Accessories market in Croatia

in million US$

Note: Market revenue represents B2C sales of physical goods including VAT. It excludes B2B sales, C2C sales, returns, compensation for damaged or missing goods, any discounts granted and services. Data shown is using current exchange rates.

Source: ECDB analysis

eCommerce revenue growth in the Game Console Accessories market in Croatia

in %

Note: Market revenue represents B2C sales of physical goods including VAT. It excludes B2B sales, C2C sales, returns, compensation for damaged or missing goods, any discounts granted and services. Data shown is using current exchange rates.

Source: ECDB analysis

Net eCommerce revenue split by sub-category

in %

Note: Data shown is using current exchange rates.

Source: ECDB analysis

2020 2021 2022 2023 2024 2025 2026 2027
Revenue (in mUS$) 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Growth (in %) 30.8 73.8 31.7 8.8 3.9 2.2 68.5 33.3
AOV (in US$) 48.6 37.1 33.8 38.2 26.2 62.0 4.5 0.1
CVR (in %) 30.8 73.8 31.7 8.8 3.9 2.2 68.5 33.3
AOV: Average Order Value CVR: Conversion Rate

Online share

eCommerce online share of the total Game Console Accessories market in Croatia

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Croatian Game Console Accessories retail market, the online share is 8.6% and will increase by an average of 42.0% to 35.0% by 2027.

eCommerce online share of the total Game Console Accessories market in Croatia

in %

Note: Data shown is using current exchange rates.

Source: Statista Market Insights , ECDB analysis

2020 2021 2022 2023 2024 2025 2026 2027
Online share (in %) 41.1% 32.8% 65.1% 62.5% 54.9% 53.3% 35.6% 35.8%

Market definition

Definition of the Game Console Accessories market within the Electronics market

Market definition: Electronics > Consumer Electronics > Game Consoles > Game Console Accessories The category Game Console Accessories includes the online trade of controllers, racing wheels, seagate game drive, and more. This category does not cover headsets and gaming headphones and game media and software (e.g. physical game discs, digital game downloads, game subscription services). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Controllers
  • Racing wheels
  • Seagate game drive
  • Virtual reality (VR) devices
  • Console skins and cases
  • Console mounts and stands
  • Power and connectivity accessories

Out-of-scope

  • Headsets and gaming headphones
  • Game media and software (e.g. physical game discs, digital game downloads, game subscription services)