Hobby & Leisure market in Indonesia

The Indonesian Hobby & Leisure eCommerce market is predicted to reach US$7,826.3 million by 2025 and accounts for 9.7% of the total eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be 12.2%, resulting in a projected market volume of US$12,382.8 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Stationery, Crafts & Art Supplies, Sports Equipment, Toys, Pet Supplies, Camping & Adventure, Musical Instruments, Bullion & Precious Metal, Flowers & Gifts, Other Hobby & Leisure, Smoking Supplies, and Erotic & Adult.

Monthly revenues

Monthly eCommerce revenues in the Indonesian Media market

The monthly eCommerce revenue of the Indonesian Media market was US$169 million in February 2025. This refers to a growth of -6.5% compared to January 2025. Within the last 12 months, the monthly revenue share was the highest in December 2024 with 9.7% of the total 2024 revenue of the Indonesian Media market and the lowest in February 2025 with 7.3% of the total 2025 revenue.

Revenue Last Month

US$169.4m

The eCommerce revenue fell by 6.5% from January 2025 to February 2025.

02-2025-6.5%

Monthly revenue shares in the last 12 months

in %
0-20251-20252-20253-20254-20255-20256-20257-20258-20259-202510-202511-2025
Revenue (in mUS$)0.00.00.00.00.00.00.00.00.00.00.00.0
Monthly revenue share (in %)20.72.818.977.792.021.383.410.757.041.037.529.0

Market development

eCommerce revenue development in the Media market in Indonesia

The Indonesian Media eCommerce market is predicted to reach US$2,317.4 million by 2025 and accounts for 29.6% of the Hobby & Leisure eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be 10.9%, resulting in a projected market volume of US$3,509.0 million by 2029. The Media eCommerce market is a sub-market of the Hobby & Leisure market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Musical Instruments, Other Hobby & Leisure, Pet Supplies, Smoking Supplies, Sports Equipment, Stationery, Crafts & Art Supplies, and Toys.

eCommerce revenue development in the Media market in Indonesia

in million US$

eCommerce revenue growth in the Media market in Indonesia

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)15.122.671.867.165.329.070.837.7

Online share

eCommerce online share of the total Media market in Indonesia

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Indonesian Media retail market, the online share is 9.9% and will increase by an average of 5.5% to 12.3% by 2029.

eCommerce online share of the total Media market in Indonesia

in %
20202021202220232024202520262027
Online share (in %)63.6%21.1%64.4%26.2%63.3%13.7%79.4%32.0%

Top stores

Top five Media online stores in Indonesia by net sales 2024

With sales in the Indonesian Media market, gramedia.com generated a revenue of US$94.7 million in 2024, which means it is the leading online store in this market. The Media ranking of Indonesia is based on all online stores that generated sales in this market in 2024. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.

eCommerce net sales generated in the Media market in Indonesia in 2024

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m8.3%
US$550.0m
12.0%
US$4,600.0m12.4%
US$470.0m
3.9%
US$1,190.0m33.6%
US$430.0m
20.6%
US$2,122.0m18.0%
US$370.0m
20.7%
US$1,814.0m12.6%

Market definition

Definition of the Media market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Media The category Media encompasses the commercial (B2C) sale of books (e.g. novels, thrillers, ebooks, audiobooks), video (e.g. dvds, blu-rays), cds, and more. Not covered are streaming services or subscriptions and ebook readers. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Books (e.g. novels, thrillers, eBooks, audiobooks)
  • Video (e.g. DVDs, Blu-Rays)
  • CDs
  • Vinyl
  • Downloads

Out-of-scope

  • Streaming services or subscriptions
  • eBook readers