Electronics market in South Korea

The South Korean Electronics eCommerce market is predicted to reach US$29,626.3 million by 2024 and accounts for 19.7% of the total eCommerce market in South Korea. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 3.5%, resulting in a projected market volume of US$34,020.6 million by 2028. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.

Market development

eCommerce revenue development in the Game Console Devices market in South Korea

The South Korean Game Console Devices eCommerce market is predicted to reach US$435.0 million by 2024 and accounts for 84.7% of the Game Consoles eCommerce market in South Korea. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 10.7%, resulting in a projected market volume of US$653.9 million by 2028. The Game Console Devices eCommerce market is a sub-market of the Game Consoles market. Further categories within the Game Consoles market are: Game Console Accessories.

eCommerce revenue development in the Game Console Devices market in South Korea

in million US$

eCommerce revenue growth in the Game Console Devices market in South Korea

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)29.170.867.636.543.524.422.138.6

Market definition

Definition of the Game Console Devices market within the Electronics market

Market definition: Electronics > Consumer Electronics > Game Consoles > Game Console Devices The category Game Console Devices includes the online trade of home game consoles (e.g. playstation, xbox, wii) and portable game consoles (e.g. nintendo switch, playstation vita). This category does not cover console accessories (e.g. controllers, racing wheels). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Home game consoles (e.g. PlayStation, XBox, Wii)
  • Portable game consoles (e.g. Nintendo Switch, PlayStation Vita)

Out-of-scope

  • Console accessories (e.g. controllers, racing wheels)