Hobby & Leisure market in Rwanda

The Rwandan Hobby & Leisure eCommerce market is predicted to reach US$12.9 million by 2024 and accounts for 22.0% of the total eCommerce market in Rwanda. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 20.3%, resulting in a projected market volume of US$27.1 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Pet Supplies, Stationery, Crafts & Art Supplies, Toys, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.

Market development

eCommerce revenue development in the Hobby & Leisure market in Rwanda

The Rwandan Hobby & Leisure eCommerce market is predicted to reach US$12.9 million by 2024 and accounts for 22.0% of the total eCommerce market in Rwanda. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 20.3%, resulting in a projected market volume of US$27.1 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Pet Supplies, Stationery, Crafts & Art Supplies, Toys, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.

eCommerce revenue development in the Hobby & Leisure market in Rwanda

in million US$

eCommerce revenue growth in the Hobby & Leisure market in Rwanda

in %

Net eCommerce revenue split by sub-category

in %
201720182019202020212022202320242025202620272028
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)76.84.542.077.69.66.164.190.1

Online share

eCommerce online share of the total Hobby & Leisure market in Rwanda

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Rwandan Hobby & Leisure retail market, the online share is 2.0% and will increase by an average of 10.5% to 3.0% by 2028.

eCommerce online share of the total Hobby & Leisure market in Rwanda

in %
20202021202220232024202520262027
Online share (in %)27.6%20.0%97.9%80.2%45.0%77.7%36.4%88.5%

Market definition

Definition of the Hobby & Leisure market

Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Media
  • Pet supplies
  • Toy and games
  • Sports equipment
  • Camping & adventure
  • Stationery, crafts & art supplies
  • Erotic & adult
  • Bullion & precious metal
  • Flowers & gifts
  • Musical instruments
  • Smoking supplies

Out-of-scope

  • DIY building materials
  • Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
  • Personalized and customized items
  • Workshops and other services

Market comparison

The Rwandan Hobby & Leisure market in a global comparison

Market comparison by growth, online share, and revenue in 2023

in %

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