Hobby & Leisure market in Singapore

The Singapore Hobby & Leisure eCommerce market is predicted to reach US$1,187.8 million by 2023 and accounts for 23.0% of the total eCommerce market in Singapore. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 12.3%, resulting in a projected market volume of US$1,891.6 million by 2027. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Toys, Pet Supplies, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.

Market development

eCommerce revenue development in the Other Hobby & Leisure market in Singapore

The Singapore Other Hobby & Leisure eCommerce market is predicted to reach US$32.9 million by 2023 and accounts for 2.8% of the Hobby & Leisure eCommerce market in Singapore. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 10.8%, resulting in a projected market volume of US$49.5 million by 2027. The Other Hobby & Leisure eCommerce market is a sub-market of the Hobby & Leisure market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Media, Musical Instruments, Pet Supplies, Smoking Supplies, Sports Equipment, Stationery, Crafts & Art Supplies, and Toys.

eCommerce revenue development in the Other Hobby & Leisure market in Singapore

in million US$

eCommerce revenue growth in the Other Hobby & Leisure market in Singapore

in %

Net eCommerce revenue split by sub-category

in %
2020 2021 2022 2023 2024 2025 2026 2027
Revenue (in mUS$) 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Growth (in %) 8.7 28.3 41.1 40.3 65.2 43.1 2.0 14.0

Online share

eCommerce online share of the total Other Hobby & Leisure market in Singapore

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Singapore Other Hobby & Leisure retail market, the online share is 14.1% and will increase by an average of 10.2% to 20.7% by 2027.

eCommerce online share of the total Other Hobby & Leisure market in Singapore

in %
2020 2021 2022 2023 2024 2025 2026 2027
Online share (in %) 36.3% 8.5% 0.7% 91.7% 38.0% 67.8% 42.8% 13.5%

Top stores

Top five Other Hobby & Leisure online stores in Singapore by net sales 2022

With sales in the Singapore Other Hobby & Leisure market, amiami.com generated a revenue of US$4.0 million in 2022, which means it is the leading online store in this market. The Other Hobby & Leisure ranking of Singapore is based on all online stores that generated sales in this market in 2022. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.

eCommerce net sales generated in the Other Hobby & Leisure market in Singapore in 2022

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m 8.3%
US$550.0m
12.0%
US$4,600.0m 12.4%
US$470.0m
3.9%
US$1,190.0m 33.6%
US$430.0m
20.6%
US$2,122.0m 18.0%
US$370.0m
20.7%
US$1,814.0m 12.6%

Market definition

Definition of the Other Hobby & Leisure market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Other Hobby & Leisure The category Other Hobby & Leisure comprises digital sales of collectibles (e.g. art, paintings, sculptures, stamps, coins), model kits (e.g. for building airplanes, ships, cars), drones, and more. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Collectibles (e.g. art, paintings, sculptures, stamps, coins)
  • Model kits (e.g. for building airplanes, ships, cars)
  • Drones
  • Motorcycle protective gear and accessories (e.g. helmets, riding gear, gloves)