Electronics market in the U.S.
The U.S. Electronics eCommerce market is predicted to reach US$218,018.2 million by 2024 and accounts for 20.5% of the total eCommerce market in the United States. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.0%, resulting in a projected market volume of US$285,449.4 million by 2028. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.
Market development
eCommerce revenue development in the Computing market in the U.S.
The U.S. Computing eCommerce market is predicted to reach US$51,106.4 million by 2024 and accounts for 31.1% of the Consumer Electronics eCommerce market in the United States. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 8.6%, resulting in a projected market volume of US$71,055.3 million by 2028. The Computing eCommerce market is a sub-market of the Consumer Electronics market. Further categories within the Consumer Electronics market are: Audio, Cameras, Fitness Trackers, Game Consoles, Other Consumer Electronics, Printers & Scanners, TV & Video, and Telecommunications.
eCommerce revenue development in the Computing market in the U.S.
eCommerce revenue growth in the Computing market in the U.S.
Net eCommerce revenue split by sub-category
2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | 2028 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | ||||
Growth (in %) | 26.0 | 86.0 | 75.3 | 79.5 | 0.9 | 97.4 | 83.2 | 9.6 | ||||
as of Consumer Electronics (in %) | 5.0 | 4.9 | 5.0 | 4.3 | 4.2 | 4.0 | 3.8 | 3.6 | 3.4 | 3.2 | 3.0 | 2.8 |
Market definition
Definition of the Computing market within the Electronics market
Market definition: Electronics > Consumer Electronics > Computing The category Computing includes the online trade of notebooks & laptops, desktop PCs, tablets, and more. This category does not cover TVs, smartphones or cameras. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Notebooks & Laptops
- Desktop PCs
- Tablets
- Monitors
Out-of-scope
- TVs
- Smartphones
- Cameras
- Headphones
- Loudspeakers
- Printers
- Scanners
- Game Consoles
- Wearables
Market comparison
The U.S. Computing market in a global comparison
Market comparison by growth, online share, and revenue in 2023
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