Hobby & Leisure market in Bangladesh
The Bangladeshi Hobby & Leisure eCommerce market is predicted to reach US$1,607.8 million by 2024 and accounts for 20.4% of the total eCommerce market in Bangladesh. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 24.4%, resulting in a projected market volume of US$3,855.6 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Toys, Pet Supplies, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.
Market development
eCommerce revenue development in the Other Hobby & Leisure market in Bangladesh
The Bangladeshi Other Hobby & Leisure eCommerce market is predicted to reach US$41.5 million by 2024 and accounts for 2.6% of the Hobby & Leisure eCommerce market in Bangladesh. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 21.7%, resulting in a projected market volume of US$91.0 million by 2028. The Other Hobby & Leisure eCommerce market is a sub-market of the Hobby & Leisure market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Media, Musical Instruments, Pet Supplies, Smoking Supplies, Sports Equipment, Stationery, Crafts & Art Supplies, and Toys.
eCommerce revenue development in the Other Hobby & Leisure market in Bangladesh
eCommerce revenue growth in the Other Hobby & Leisure market in Bangladesh
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 9.5 | 5.0 | 6.3 | 5.4 | 32.2 | 52.6 | 16.1 | 36.3 |
Market definition
Definition of the Other Hobby & Leisure market within the Hobby & Leisure market
Market definition: Hobby & Leisure > Other Hobby & Leisure The category Other Hobby & Leisure comprises digital sales of collectibles (e.g. art, paintings, sculptures, stamps, coins), model kits (e.g. for building airplanes, ships, cars), drones, and more. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Collectibles (e.g. art, paintings, sculptures, stamps, coins)
- Model kits (e.g. for building airplanes, ships, cars)
- Drones
- Motorcycle protective gear and accessories (e.g. helmets, riding gear, gloves)
Market comparison
The Bangladeshi Other Hobby & Leisure market in a global comparison
Market comparison by growth, online share, and revenue in 2023
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