Hobby & Leisure market in Bangladesh
The Bangladeshi Hobby & Leisure eCommerce market is predicted to reach US$2,466.7 million by 2023 and accounts for 23.5% of the total eCommerce market in Bangladesh. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 15.2%, resulting in a projected market volume of US$4,344.6 million by 2027. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Toys, Pet Supplies, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.
Market development
eCommerce revenue development in the Team Sports market in Bangladesh
The Bangladeshi Team Sports eCommerce market is predicted to reach US$140.1 million by 2023 and accounts for 37.0% of the Sports Equipment eCommerce market in Bangladesh. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 19.5%, resulting in a projected market volume of US$285.2 million by 2027. The Team Sports eCommerce market is a sub-market of the Sports Equipment market. Further categories within the Sports Equipment market are: Individual Sports.
eCommerce revenue development in the Team Sports market in Bangladesh
Note: Market revenue represents B2C sales of physical goods including VAT. It excludes B2B sales, C2C sales, returns, compensation for damaged or missing goods, any discounts granted and services. Data shown is using current exchange rates.
Source: ECDB analysis
eCommerce revenue growth in the Team Sports market in Bangladesh
Note: Market revenue represents B2C sales of physical goods including VAT. It excludes B2B sales, C2C sales, returns, compensation for damaged or missing goods, any discounts granted and services. Data shown is using current exchange rates.
Source: ECDB analysis
Net eCommerce revenue split by sub-category
Note: Data shown is using current exchange rates.
Source: ECDB analysis
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 84.1 | 43.2 | 41.3 | 90.5 | 51.1 | 9.3 | 61.2 | 90.6 |
AOV (in US$) | 0.9 | 0.5 | 0.1 | 0.9 | 1.0 | 0.6 | 0.7 | 0.9 |
CVR (in %) | 45.3 | 39.3 | 63.6 | 16.9 | 80.1 | 48.7 | 92.9 | 16.6 |
Market definition
Definition of the Team Sports market within the Hobby & Leisure market
Market definition: Hobby & Leisure > Sports Equipment > Team Sports The category Team Sports includes the online trade of soccer equipment (e.g. soccer balls, soccer cleats, goal nets, goalkeeper gloves), football equipment (e.g. footballs, football helmets, shoulder pads, football cleats), basketball equipment (e.g. basketball balls, basketball hoops), and more. This category does not cover activewear (e.g. joggers, tights, tricots), non-sport-specific footwear (e.g. basketball shoes) or non-sport-specific accessories (e.g. gym bags, water bottles, sporty hats and caps). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Soccer equipment (e.g. soccer balls, soccer cleats, goal nets, goalkeeper gloves)
- Football equipment (e.g. footballs, football helmets, shoulder pads, football cleats)
- Basketball equipment (e.g. basketball balls, basketball hoops)
- Volleyball equipment (e.g. volleyballs, volleyball nets, knee pads)
- Hockey equipment (e.g. ice hockey and field hockey gear, sticks, pucks, skates, protective gear)
Out-of-scope
- Activewear (e.g. joggers, tights, tricots)
- Non-sport-specific footwear (e.g. basketball shoes)
- Non-sport-specific accessories (e.g. gym bags, water bottles, sporty hats and caps)
Select sub-category