Hobby & Leisure market in Greater China

The Chinese Hobby & Leisure eCommerce market is predicted to reach US$127,254.6 million by 2024 and accounts for 6.5% of the total eCommerce market in Greater China. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 0.8%, resulting in a projected market volume of US$131,525.0 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Erotic & Adult, Toys, Stationery, Crafts & Art Supplies, Sports Equipment, Camping & Adventure, Pet Supplies, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, Smoking Supplies, and Bullion & Precious Metal.

Monthly revenues

Monthly eCommerce revenues in the Chinese Toys market

The monthly eCommerce revenue of the Chinese Toys market was US$1,604 million in November 2024. This refers to a growth of -6.2% compared to October 2024. Within the last 12 months, the monthly revenue share was the highest in March 2024 with 10.4% of the total 2024 revenue of the Chinese Toys market and the lowest in August 2024 with 6.5% of the total 2024 revenue.

Revenue Last Month

US$1,603.8m

The eCommerce revenue fell by 6.2% from October 2024 to November 2024.

11-2024-6.2%

Monthly revenue shares in the last 12 months

in %
0-20241-20242-20243-20244-20245-20246-20247-20248-20249-202410-202411-2024
Revenue (in mUS$)0.00.00.00.00.00.00.00.00.00.00.00.0
Monthly revenue share (in %)43.575.178.626.777.738.171.252.040.326.876.292.4

Market development

eCommerce revenue development in the Toys market in Greater China

The Chinese Toys eCommerce market is predicted to reach US$19,051.8 million by 2024 and accounts for 15.0% of the Hobby & Leisure eCommerce market in Greater China. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 0.1%, resulting in a projected market volume of US$19,158.5 million by 2028. The Toys eCommerce market is a sub-market of the Hobby & Leisure market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Media, Musical Instruments, Other Hobby & Leisure, Pet Supplies, Smoking Supplies, Sports Equipment, and Stationery, Crafts & Art Supplies.

eCommerce revenue development in the Toys market in Greater China

in million US$

eCommerce revenue growth in the Toys market in Greater China

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)80.747.054.290.648.638.524.828.3

Online share

eCommerce online share of the total Toys market in Greater China

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Chinese Toys retail market, the online share is 21.7% and will increase by an average of 6.1% to 27.6% by 2028.

eCommerce online share of the total Toys market in Greater China

in %
20202021202220232024202520262027
Online share (in %)15.4%51.0%60.4%23.1%50.7%41.7%1.2%86.0%

Top stores

Top five Toys online stores in Greater China by net sales 2023

With sales in the Chinese Toys market, mall.bilibili.com generated a revenue of US$149.6 million in 2023, which means it is the leading online store in this market. The Toys ranking of Greater China is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.

eCommerce net sales generated in the Toys market in Greater China in 2023

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m8.3%
US$550.0m
12.0%
US$4,600.0m12.4%
US$470.0m
3.9%
US$1,190.0m33.6%
US$430.0m
20.6%
US$2,122.0m18.0%
US$370.0m
20.7%
US$1,814.0m12.6%

Market definition

Definition of the Toys market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Toys In the category Toys digital channels are used to sell a variety of products, including baby and toddler toys (e.g. cuddly toys, rattles) and games (e.g. board games, card games). Not part of the category are video games and collectibles. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Baby and toddler toys (e.g. cuddly toys, rattles)
  • Games (e.g. board games, card games)

Out-of-scope

  • Video Games
  • Collectibles