Hobby & Leisure market in the U.S.
The U.S. Hobby & Leisure eCommerce market is predicted to reach US$220,297.0 million by 2024 and accounts for 20.7% of the total eCommerce market in the United States. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.7%, resulting in a projected market volume of US$285,671.0 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Stationery, Crafts & Art Supplies, Pet Supplies, Sports Equipment, Toys, Camping & Adventure, Musical Instruments, Bullion & Precious Metal, Other Hobby & Leisure, Flowers & Gifts, Erotic & Adult, and Smoking Supplies.
Monthly revenues
Monthly eCommerce revenues in the U.S. Hobby & Leisure market
The monthly eCommerce revenue of the U.S. Hobby & Leisure market was US$16,729 million in September 2024. This refers to a growth of -6.0% compared to August 2024. Within the last 12 months, the monthly revenue share was the highest in December 2023 with 10.1% of the total 2023 revenue of the U.S. Hobby & Leisure market and the lowest in February 2024 with 7.5% of the total 2024 revenue.
Revenue Last Month
US$16,729.1m
The eCommerce revenue fell by 6.0% from August 2024 to September 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 18.8 | 36.1 | 99.0 | 17.5 | 5.9 | 92.5 | 99.7 | 35.5 | 27.3 | 19.4 | 26.2 | 80.0 |
Market development
eCommerce revenue development in the Hobby & Leisure market in the U.S.
The U.S. Hobby & Leisure eCommerce market is predicted to reach US$220,297.0 million by 2024 and accounts for 20.7% of the total eCommerce market in the United States. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.7%, resulting in a projected market volume of US$285,671.0 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Stationery, Crafts & Art Supplies, Pet Supplies, Sports Equipment, Toys, Camping & Adventure, Musical Instruments, Bullion & Precious Metal, Other Hobby & Leisure, Flowers & Gifts, Erotic & Adult, and Smoking Supplies.
eCommerce revenue development in the Hobby & Leisure market in the U.S.
eCommerce revenue growth in the Hobby & Leisure market in the U.S.
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 55.6 | 27.1 | 58.2 | 4.3 | 86.0 | 78.6 | 64.3 | 2.4 |
Top stores
Top five Hobby & Leisure online stores in the U.S. by net sales 2023
With sales in the U.S. Hobby & Leisure market, amazon.com generated a revenue of US$51,011.3 million in 2023, which means it is the leading online store in this market. The Hobby & Leisure ranking of the United States is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.
eCommerce net sales generated in the Hobby & Leisure market in the U.S. in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
Payment Methods
Top 5 offered payment methods in the U.S. Hobby & Leisure market
With 96.2% VISA the most commonly offered payment method of all online stores in the U.S. Hobby & Leisure eCommerce market in 2023. Like VISA Mastercard with a penetration of 95.8%, American Express with a share of 89.1%, and Discover with a share of 81.6% the payment type Cards is the most common used by online retailers in in the U.S. Hobby & Leisure eCommerce market in 2023. With a share 70.4% PayPal is the most common used payment method offered to the clients of type E-wallets.
Top 5 offered payment methods in the U.S. Hobby & Leisure market
See all stores offering
Shipping Service Provider
Top 5 offered shipping providers in the U.S. Hobby & Leisure market
Despite USPS (United States Postal Service)'s dominant position with 66.8% of online stores opting for its services, the U.S. Hobby & Leisure eCommerce market in 2023 remains diverse and competitive. Several other shipping service providers, including UPS (United Parcel Service), FedEx, DHL, and Direct download, hold smaller but significant shares, contributing to a dynamic and fragmented market.
Top 5 offered shipping providers in the U.S. Hobby & Leisure market
See all stores offering
Shop Software Solutions
Top 5 used shop software solutions in the U.S. Hobby & Leisure market
Although Shopify holds a commanding lead with 28.5% of online stores using the shop software solution, the U.S. Hobby & Leisure eCommerce market in 2023 remains vibrant and competitive. This is due to the presence of several other shop software solutions, including Magento, BigCommerce, WooCommerce, and Salesforce Commerce Cloud, which collectively hold a significant share of the market.
Top 5 used shop software solutions in the U.S. Hobby & Leisure market
See all stores using
Market definition
Definition of the Hobby & Leisure market
Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Media
- Pet supplies
- Toy and games
- Sports equipment
- Camping & adventure
- Stationery, crafts & art supplies
- Erotic & adult
- Bullion & precious metal
- Flowers & gifts
- Musical instruments
- Smoking supplies
Out-of-scope
- DIY building materials
- Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
- Personalized and customized items
- Workshops and other services
Select sub-category