Electronics market in Indonesia
The Indonesian Electronics eCommerce market is predicted to reach US$27,254.2 million by 2024 and accounts for 29.5% of the total eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 16.3%, resulting in a projected market volume of US$49,799.9 million by 2028. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.
Monthly revenues
Monthly eCommerce revenues in the Indonesian Consumer Electronics market
The monthly eCommerce revenue of the Indonesian Consumer Electronics market was US$1,795 million in October 2024. This refers to a growth of 12.6% compared to September 2024. Within the last 12 months, the monthly revenue share was the highest in January 2024 with 9.2% of the total 2024 revenue of the Indonesian Consumer Electronics market and the lowest in February 2024 with 7.7% of the total 2024 revenue.
Revenue Last Month
US$1,795.0m
The eCommerce revenue grew by 12.6% from September 2024 to October 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 78.3 | 28.3 | 61.3 | 98.5 | 70.9 | 25.2 | 9.1 | 98.0 | 69.4 | 3.2 | 91.6 | 5.2 |
Market development
eCommerce revenue development in the Consumer Electronics market in Indonesia
The Indonesian Consumer Electronics eCommerce market is predicted to reach US$19,880.8 million by 2024 and accounts for 72.9% of the Electronics eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 16.1%, resulting in a projected market volume of US$36,068.1 million by 2028. The Consumer Electronics eCommerce market is a sub-market of the Electronics market. Further categories within the Electronics market are: Electrical Appliances.
eCommerce revenue development in the Consumer Electronics market in Indonesia
eCommerce revenue growth in the Consumer Electronics market in Indonesia
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 0.4 | 72.2 | 18.3 | 5.2 | 81.7 | 78.7 | 65.6 | 61.8 |
Top stores
Top five Consumer Electronics online stores in Indonesia by net sales 2023
With sales in the Indonesian Consumer Electronics market, blibli.com generated a revenue of US$57.7 million in 2023, which means it is the leading online store in this market. The Consumer Electronics ranking of Indonesia is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.
eCommerce net sales generated in the Consumer Electronics market in Indonesia in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
Market definition
Definition of the Consumer Electronics market within the Electronics market
Market definition: Electronics > Consumer Electronics The category Consumer Electronics includes the online trade of computers, TVs, smartphones, and more. Online stores dedicated to the sale of household appliances, personal care appliances or mobile contracts and tariffs are not considered. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Computers
- TVs
- Smartphones
- Cameras
- Headphones
- Loudspeakers
- Printers
- Scanners
- Game Consoles
- Wearables
Out-of-scope
- Household appliances
- Personal care appliances
- Mobile contracts and tariffs
- Set-up and installation services
- Software
Select sub-category