Electronics market in Indonesia
The Indonesian Electronics eCommerce market is predicted to reach US$19,619.0 million by 2024 and accounts for 30.3% of the total eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 14.6%, resulting in a projected market volume of US$33,833.4 million by 2028. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.
Market development
eCommerce revenue development in the Game Console Devices market in Indonesia
The Indonesian Game Console Devices eCommerce market is predicted to reach US$218.7 million by 2024 and accounts for 86.8% of the Game Consoles eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 11.8%, resulting in a projected market volume of US$341.9 million by 2028. The Game Console Devices eCommerce market is a sub-market of the Game Consoles market. Further categories within the Game Consoles market are: Game Console Accessories.
eCommerce revenue development in the Game Console Devices market in Indonesia
eCommerce revenue growth in the Game Console Devices market in Indonesia
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 49.9 | 84.9 | 41.1 | 59.3 | 12.9 | 88.1 | 32.2 | 67.3 |
Market definition
Definition of the Game Console Devices market within the Electronics market
Market definition: Electronics > Consumer Electronics > Game Consoles > Game Console Devices The category Game Console Devices includes the online trade of home game consoles (e.g. playstation, xbox, wii) and portable game consoles (e.g. nintendo switch, playstation vita). This category does not cover console accessories (e.g. controllers, racing wheels). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Home game consoles (e.g. PlayStation, XBox, Wii)
- Portable game consoles (e.g. Nintendo Switch, PlayStation Vita)
Out-of-scope
- Console accessories (e.g. controllers, racing wheels)
Market comparison
The Indonesian Game Console Devices market in a global comparison
Market comparison by growth, online share, and revenue in 2023
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