Hobby & Leisure market in Turkey
The Turkish Hobby & Leisure eCommerce market is predicted to reach US$2,644.7 million by 2024 and accounts for 10.0% of the total eCommerce market in Turkey. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be -0.2%, resulting in a projected market volume of US$2,626.5 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Stationery, Crafts & Art Supplies, Toys, Camping & Adventure, Sports Equipment, Pet Supplies, Erotic & Adult, Other Hobby & Leisure, Musical Instruments, Bullion & Precious Metal, Smoking Supplies, and Flowers & Gifts.
Monthly revenues
Monthly eCommerce revenues in the Turkish Hobby & Leisure market
The monthly eCommerce revenue of the Turkish Hobby & Leisure market was US$265 million in October 2024. This refers to a growth of 20.1% compared to September 2024. Within the last 12 months, the monthly revenue share was the highest in November 2023 with 10.9% of the total 2023 revenue of the Turkish Hobby & Leisure market and the lowest in June 2024 with 6.3% of the total 2024 revenue.
Revenue Last Month
US$265.1m
The eCommerce revenue grew by 20.1% from September 2024 to October 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 5.1 | 46.3 | 41.6 | 65.3 | 89.5 | 17.2 | 8.7 | 59.4 | 93.2 | 96.2 | 99.4 | 21.5 |
Market development
eCommerce revenue development in the Hobby & Leisure market in Turkey
The Turkish Hobby & Leisure eCommerce market is predicted to reach US$2,644.7 million by 2024 and accounts for 10.0% of the total eCommerce market in Turkey. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be -0.2%, resulting in a projected market volume of US$2,626.5 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Stationery, Crafts & Art Supplies, Toys, Camping & Adventure, Sports Equipment, Pet Supplies, Erotic & Adult, Other Hobby & Leisure, Musical Instruments, Bullion & Precious Metal, Smoking Supplies, and Flowers & Gifts.
eCommerce revenue development in the Hobby & Leisure market in Turkey
eCommerce revenue growth in the Hobby & Leisure market in Turkey
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 87.0 | 13.4 | 54.8 | 87.1 | 70.9 | 0.3 | 7.8 | 90.6 |
Top stores
Top five Hobby & Leisure online stores in Turkey by net sales 2023
With sales in the Turkish Hobby & Leisure market, trendyol.com generated a revenue of US$368.0 million in 2023, which means it is the leading online store in this market. The Hobby & Leisure ranking of Turkey is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.
eCommerce net sales generated in the Hobby & Leisure market in Turkey in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
See further stores
Market definition
Definition of the Hobby & Leisure market
Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Media
- Pet supplies
- Toy and games
- Sports equipment
- Camping & adventure
- Stationery, crafts & art supplies
- Erotic & adult
- Bullion & precious metal
- Flowers & gifts
- Musical instruments
- Smoking supplies
Out-of-scope
- DIY building materials
- Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
- Personalized and customized items
- Workshops and other services
Select sub-category