Electronics market in South Africa
The South African Electronics eCommerce market is predicted to reach US$1,379.9 million by 2025 and accounts for 24.8% of the total eCommerce market in South Africa. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be 12.2%, resulting in a projected market volume of US$2,186.4 million by 2029. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.
Market development
eCommerce revenue development in the Computing market in South Africa
The South African Computing eCommerce market is predicted to reach US$181.1 million by 2025 and accounts for 19.0% of the Consumer Electronics eCommerce market in South Africa. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be 11.9%, resulting in a projected market volume of US$284.3 million by 2029. The Computing eCommerce market is a sub-market of the Consumer Electronics market. Further categories within the Consumer Electronics market are: Audio, Cameras, Fitness Trackers, Game Consoles, Other Consumer Electronics, Printers & Scanners, TV & Video, and Telecommunications.
eCommerce revenue development in the Computing market in South Africa
eCommerce revenue growth in the Computing market in South Africa
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 98.7 | 20.5 | 1.8 | 65.0 | 27.3 | 4.6 | 59.2 | 40.5 |
Market definition
Definition of the Computing market within the Electronics market
Market definition: Electronics > Consumer Electronics > Computing The category Computing includes the online trade of notebooks & laptops, desktop PCs, tablets, and more. This category does not cover TVs, smartphones or cameras. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Notebooks & Laptops
- Desktop PCs
- Tablets
- Monitors
Out-of-scope
- TVs
- Smartphones
- Cameras
- Headphones
- Loudspeakers
- Printers
- Scanners
- Game Consoles
- Wearables
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