Global Electronics & Media market

The global Electronics & Media eCommerce market is expected to increase over the next years. It is predicted to reach US$856,176.6 million by 2023 and the expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 11.3%. ecommerceDB considers the following two sub-markets within the Electronics & Media market: Consumer Electronics and Books, Movies, Music & Games. Consumer Electronics is the largest sub-market and accounts for 77.7% of the global Electronics & Media market.

Market development

eCommerce revenue development in the global Consumer Electronics market

The global Consumer Electronics eCommerce market is expected to increase over the next years. It is predicted to reach US$664,871.2 million by 2023 and the expected compound annual growth rate for the next four years (CAGR 2023-2027) will be 12.6%. The Consumer Electronics eCommerce market is a sub-market of the Electronics & Media market and accounts for 77.7% within this market. Further categories within the Electronics & Media market are: Books, Movies, Music & Games.

eCommerce revenue development in the global Consumer Electronics market

in million US$, in %

Note: Data shown is using current exchange rates and reflects market impacts of the Russia-Ukraine war

Source: Statista Market Insights, ecommerceDB

2020 2021 2022 2023 2024 2025 2026 2027
Revenue (in mUS$) 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Growth (in %) 69.5 40.3 50.8 46.8 44.6 13.1 41.7 85.5
AOV (in US$) 94.7 38.6 25.4 51.7 85.3 46.9 51.5 66.1
CVR (in %) 69.5 40.3 50.8 46.8 44.6 13.1 41.7 85.5
AOV: Average Order Value CVR: Conversion Rate

Top stores

Top five Consumer Electronics online stores worldwide by net sales 2021

With sales in the global Consumer Electronics market, apple.com generated a revenue of US$51,950.3 million in 2021, which means it is the leading online store in this market. In second place is amazon.com with a revenue of US$44,349.9 million, followed by jd.com with a revenue of US$29,770.2 million. Altogether, the top three online stores account for a market share of about 52.6% within the top 100 stores of the given market. The global Consumer Electronics ranking is based on all online stores that generated sales in this market in 2021. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The ranking shows a filtered revenue. It only includes sales within the market Consumer Electronics.

eCommerce net sales generated in the Consumer Electronics market in 2021

in million US$

Note: First party net sales generated after deduction of returns, allowances for damaged or missing goods and any discounts allowed

Source: Annual report, secondary sources, ecommerceDB analysis

no-access-0 no-access-1 no-access-2 no-access-3 no-access-4
Filtered revenue (in mUS$) 900.0 550.0 470.0 430.0 370.0
Share of global revenue (in %) 20.7 12.0 3.9 20.6 20.7
Global revenue (in mUS$) 8,300.0 4,600.0 1,190.0 2,122.0 1,814.0
Growth global revenue (in %) 8.3 12.4 33.6 18.0 12.6

Market definition

Definition of the Consumer Electronics market within the Electronics & Media market

Market definition: Electronics & Media > Consumer Electronics The category Consumer Electronics includes the online sale of electronic and digital devices used privately for entertainment (television sets, radios, smart speakers), communication (telephones, smartphones, etc.), or home office activities (printers, copiers). Other Consumer Electronics includes, among others, adapters, power supplies, mouse pads, components such as main boards or memories, intercoms, pagers, karaoke systems, and digital camera accessories such as tripods, batteries, video cameras, and webcams. Consumer electronics and household appliances (such as washing machines and refrigerators) are often sold by the same retailers, but household appliances are treated as a separate sub-segment as they serve a purpose other than the ones mentioned above. Resale of used, defective, or repaired goods (reCommerce and C2C) is not included in this market segment. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • TV, radio, and multimedia (e.g., digital cameras, speakers)
  • Phones
  • Computing devices and equipment
  • TV peripheral devices

Out-of-scope

  • Video game consoles and VR devices
  • Household appliances
  • Smart remotes with a display or touchscreen
  • Smart displays (smart speakers with a touchscreen)