Global Hobby & Leisure market

The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$674,957.0 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.8%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Toys, Pet Supplies, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 26.8% of the global Hobby & Leisure market.

Market development

eCommerce revenue development in the global Other Hobby & Leisure market

The global Other Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$20,763.4 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 3.0%. The Other Hobby & Leisure eCommerce market is a sub-market of the Hobby & Leisure market and accounts for 3.1% within this market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Media, Musical Instruments, Pet Supplies, Smoking Supplies, Sports Equipment, Stationery, Crafts & Art Supplies, and Toys.

eCommerce revenue development in the global Other Hobby & Leisure market

in million US$

eCommerce revenue growth in the global Other Hobby & Leisure market

in %

Net eCommerce revenue split by sub-category

in %
2020 2021 2022 2023 2024 2025 2026 2027
Revenue (in mUS$) 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Growth (in %) 79.9 64.0 77.3 29.0 40.0 37.8 60.5 10.2

Online share

eCommerce online share of the total Other Hobby & Leisure market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global Other Hobby & Leisure retail market, the online share is 11.9% and will increase by an average of 7.1% to 15.6% by 2028.

eCommerce online share of the total Other Hobby & Leisure market

in %
2020 2021 2022 2023 2024 2025 2026 2027
Online share (in %) 14.6% 36.3% 79.1% 58.3% 87.9% 55.1% 93.7% 99.2%

Top stores

Top five Other Hobby & Leisure online stores worldwide by net sales 2023

With sales in the global Other Hobby & Leisure market, amazon.com generated a revenue of US$694.7 million in 2023, which means it is the leading online store in this market. The global Other Hobby & Leisure ranking is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The ranking shows a filtered revenue. It only includes sales within the market Other Hobby & Leisure.

eCommerce net sales generated in the Other Hobby & Leisure market in 2023

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m 8.3%
US$550.0m
12.0%
US$4,600.0m 12.4%
US$470.0m
3.9%
US$1,190.0m 33.6%
US$430.0m
20.6%
US$2,122.0m 18.0%
US$370.0m
20.7%
US$1,814.0m 12.6%

Market definition

Definition of the Other Hobby & Leisure market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Other Hobby & Leisure The category Other Hobby & Leisure comprises digital sales of collectibles (e.g. art, paintings, sculptures, stamps, coins), model kits (e.g. for building airplanes, ships, cars), drones, and more. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Collectibles (e.g. art, paintings, sculptures, stamps, coins)
  • Model kits (e.g. for building airplanes, ships, cars)
  • Drones
  • Motorcycle protective gear and accessories (e.g. helmets, riding gear, gloves)