Global Hobby & Leisure market

The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$674,957.0 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.8%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Toys, Pet Supplies, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 26.8% of the global Hobby & Leisure market.

Market development

eCommerce revenue development in the global Team Sports market

The global Team Sports eCommerce market is expected to increase over the next years. It is predicted to reach US$43,987.1 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.9%. The Team Sports eCommerce market is a sub-market of the Sports Equipment market and accounts for 48.4% within this market. Further categories within the Sports Equipment market are: Individual Sports.

eCommerce revenue development in the global Team Sports market

in million US$

eCommerce revenue growth in the global Team Sports market

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)62.487.221.177.625.091.615.083.1

Online share

eCommerce online share of the total Team Sports market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global Team Sports retail market, the online share is 20.7% and will increase by an average of 3.8% to 24.0% by 2028.

eCommerce online share of the total Team Sports market

in %
20202021202220232024202520262027
Online share (in %)54.6%81.1%95.5%65.7%48.3%71.7%61.8%24.4%

Market definition

Definition of the Team Sports market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Sports Equipment > Team Sports The category Team Sports includes the online trade of soccer equipment (e.g. soccer balls, soccer cleats, goal nets, goalkeeper gloves), football equipment (e.g. footballs, football helmets, shoulder pads, football cleats), basketball equipment (e.g. basketball balls, basketball hoops), and more. This category does not cover activewear (e.g. joggers, tights, tricots), non-sport-specific footwear (e.g. basketball shoes) or non-sport-specific accessories (e.g. gym bags, water bottles, sporty hats and caps). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Soccer equipment (e.g. soccer balls, soccer cleats, goal nets, goalkeeper gloves)
  • Football equipment (e.g. footballs, football helmets, shoulder pads, football cleats)
  • Basketball equipment (e.g. basketball balls, basketball hoops)
  • Volleyball equipment (e.g. volleyballs, volleyball nets, knee pads)
  • Hockey equipment (e.g. ice hockey and field hockey gear, sticks, pucks, skates, protective gear)

Out-of-scope

  • Activewear (e.g. joggers, tights, tricots)
  • Non-sport-specific footwear (e.g. basketball shoes)
  • Non-sport-specific accessories (e.g. gym bags, water bottles, sporty hats and caps)