Global Hobby & Leisure market
The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$638,322.6 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.2%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 27.3% of the global Hobby & Leisure market.
Monthly revenues
Monthly eCommerce revenues in the global Toys market
The monthly eCommerce revenue of the global Toys market was US$6,143 million in October 2024. This refers to a growth of 21.0% compared to September 2024. Within the last 12 months, the monthly revenue share was the highest in November 2023 with 10.0% of the total 2023 revenue of the global Toys market and the lowest in August 2024 with 7.3% of the total 2024 revenue.
Revenue Last Month
US$6,143.3m
The eCommerce revenue grew by 21.0% from September 2024 to October 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 1.5 | 53.7 | 73.8 | 38.7 | 87.3 | 22.5 | 57.3 | 45.9 | 32.1 | 93.2 | 98.4 | 23.9 |
Market development
eCommerce revenue development in the global Toys market
The global Toys eCommerce market is expected to increase over the next years. It is predicted to reach US$67,817.0 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.4%. The Toys eCommerce market is a sub-market of the Hobby & Leisure market and accounts for 10.6% within this market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Media, Musical Instruments, Other Hobby & Leisure, Pet Supplies, Smoking Supplies, Sports Equipment, and Stationery, Crafts & Art Supplies.
eCommerce revenue development in the global Toys market
eCommerce revenue growth in the global Toys market
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 15.2 | 73.2 | 98.7 | 27.6 | 24.6 | 3.7 | 87.9 | 62.0 |
Top stores
Top five Toys online stores worldwide by net sales 2023
With sales in the global Toys market, amazon.com generated a revenue of US$4,585.1 million in 2023, which means it is the leading online store in this market. The global Toys ranking is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The ranking shows a filtered revenue. It only includes sales within the market Toys.
eCommerce net sales generated in the Toys market in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
See further stores
Market definition
Definition of the Toys market within the Hobby & Leisure market
Market definition: Hobby & Leisure > Toys In the category Toys digital channels are used to sell a variety of products, including baby and toddler toys (e.g. cuddly toys, rattles) and games (e.g. board games, card games). Not part of the category are video games and collectibles. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Baby and toddler toys (e.g. cuddly toys, rattles)
- Games (e.g. board games, card games)
Out-of-scope
- Video Games
- Collectibles
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