Global Hobby & Leisure market
Market development
eCommerce revenue development in the global Other Media market
The global Other Media eCommerce market is expected to increase over the next years. It is predicted to reach US$3,601.3 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 8.6%. The Other Media eCommerce market is a sub-market of the Media market and accounts for 2.0% within this market. Further categories within the Media market are: Books, eBooks & Audiobooks and Video, CDs, Vinyl & Downloads.
eCommerce revenue development in the global Other Media market
eCommerce revenue growth in the global Other Media market
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 81.9 | 77.9 | 2.5 | 39.6 | 87.6 | 95.9 | 47.9 | 2.5 |
Market definition
Definition of the Other Media market within the Hobby & Leisure market
Market definition: Hobby & Leisure > Media > Other Media The category Other Media includes the online trade of software, pc games, console games, and more. This category does not cover books (e.g. novels, thrillers, ebooks, audiobooks), video (e.g. dvds, blu-rays) or cds. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Software
- PC games
- Console games
- Hiking maps
Out-of-scope
- Books (e.g. novels, thrillers, eBooks, audiobooks)
- Video (e.g. DVDs, Blu-Rays)
- CDs
- Vinyl
- Downloads
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