Global Hobby & Leisure market

The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$674,957.0 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.8%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Toys, Pet Supplies, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 26.8% of the global Hobby & Leisure market.

Market development

eCommerce revenue development in the global eBooks market

The global eBooks eCommerce market is expected to decrease over the next years. It is predicted to reach US$13,980.3 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be -0.3%. The eBooks eCommerce market is a sub-market of the Books, eBooks & Audiobooks market and accounts for 9.4% within this market. Further categories within the Books, eBooks & Audiobooks market are: Audiobooks and Books.

eCommerce revenue development in the global eBooks market

in million US$

eCommerce revenue growth in the global eBooks market

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)1.253.666.954.577.63.483.334.8

Online share

eCommerce online share of the total eBooks market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global eBooks retail market, the online share is 12.3% and will increase by an average of 8.0% to 16.7% by 2028.

eCommerce online share of the total eBooks market

in %
20202021202220232024202520262027
Online share (in %)52.9%67.0%51.3%94.5%71.3%26.4%81.9%81.4%

Market definition

Definition of the eBooks market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Media > Books, eBooks & Audiobooks > eBooks The category eBooks includes the online trade of ebooks (e.g. fiction ebooks, educational and textbook ebooks, travel and guidebook ebooks). This category does not cover ebook readers, books or audiobooks. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • eBooks (e.g. fiction eBooks, educational and textbook eBooks, travel and guidebook eBooks)

Out-of-scope

  • eBook readers
  • Books
  • Audiobooks